Ok, so I have this idea for a crusader class. The crusader will be mainly a support class, great at tanking and healing. Pretty similar to the Squire, but the Crusader does less damage, but with tankier and having towers that can provide healing. This class will introduce a new weapon, the mace. Like the sword, it is a melee weapon. However, it is a bit slower than the sword, but has a larger AOE, hitting more enemies than a sword. The mace's primary attack will just be a regular swinging motion. It's alternate attack will be a charging attack, which, when you release it, you throw a spectral copy of your weapon, that hits through multiple enemies, then coming back hitting them again, like a boomerang. Of course, the longer you charge, the more damage it will do. The Crusader's secondary weapon will be a shield.
Now for its towers:
1. Holy Cross-sets down a large, golden cross. Heals nearby players, damages nearby enemies.
2. Sword of the Zealot-summons a massive, etched and decorated sword into the ground that gives a damage buff to nearby players and defenses, and also slows and weakens nearby enemies.
3. Stone Wall-pretty self explanatory. Summons a blockade that does not allow ground enemies to pass, until they break it. Has a lot of health, but doesn't do any damage.
4.Siege Catapult-places a catapult that hurls large rocks into the air, coming down and exploding on enemies, dealing AOE splash damage.
Now for the Crusader's abilities:
1. Ground Smash-slam your mace into the ground, damaging and knocking up enemies around you.
2. Blessing of the Acclaimed-casts an aura that grants you and your allies health regeneration and reduced incoming damage from enemies. Drains a bit of mana per second.
I will be providing pictures of the Crusader and his towers in the future.:squire: